![]() Assets Loader: Let’s you load assets within the game like images, sprite sheets, tilemaps, sound and music.This act as a natural division of the different parts of a game and a way to group game objects and game mechanics. Game States: A game is composed of different scenes (like the start scene, a map scene, the game scene, credits scene, etc) which in phaser are called Game States.Game: Phaser provides a Game object that represents the game itself and gives you access to different game-wide events, properties and utility functions.This will give you an idea of the different elements that compose a game in Phaser: Phaser CE vs Phaser 3? Which one to choose? I have had a hard time finding good learning resources for either versions of Phaser, but they are more readily available for Phaser CE than Phaser 3. Phaser 3 is the latest version of Phaser being actively developed by the original Phaser team. Phaser CE or community edition is a continuation of Phaser 2 which is now maintained by the open source community from v2.7 onwards. There’s two actively maintained versions of Phaser: Phaser CE and Phaser 3. It is one of the most mature game dev frameworks available and comes with a ton of built-in functionality and helpers to make creating your own games a breeze. Phaser.js is a game development framework that lets you build cross platform HTML5 games using JavaScript. ![]() There's a new version of Phaser, Phaser v3 but I've found the documentation for this new version very lacking and therefore here we are with v2 which is the more stable version now maintained by the community. This wiki is for Phaser 2.x also known as Phaser CE or Community Edition. You are welcome to use it for your own learning! Hi! This article is part of my personal wiki where I write personal notes while I am learning new technologies.
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